CARD TABLE · COMPLETE RULES

Cribbage

Be first to 121 by scoring during play, in the hand, and in the dealer’s crib.

Players
2 standard; 3 or 4 with adjustments
Typical time
Table-defined
In the app
Rules + scorekeeping
01

Deal and crib

  1. Cut for first deal; low card deals. In two-player play deal six each, then each discards two face down to the dealer’s crib.
  2. The non-dealer cuts and the dealer turns the starter. A jack starter scores the dealer 2 for heels.
  3. Dealer alternates each hand. The crib is scored by its dealer after both hands.
02

Pegging

  1. Non-dealer plays first. Alternate cards while announcing the running count; face cards are 10 and aces 1. Never exceed 31.
  2. Score 2 for making 15, 2 for 31, 2/6/12 for a pair/triple/quad, and the length of the most recent run of three or more.
  3. A player unable to play says go. The last card before a reset scores 1 unless it made 31 for 2. The last card of the play also scores.
03

Show

  1. Non-dealer counts first, then dealer, then crib. Each uses its four cards plus the starter.
  2. Score 2 for every combination totaling 15; 2 per pair; the length of each run; 4 for a four-card hand flush or 5 including starter; and 1 for nobs (a jack matching starter suit).
  3. A crib flush scores only when all four crib cards and the starter match.
  4. Peg immediately. The game ends the moment a player reaches 121, even if other counting remains.
04

Board terms

  1. Skunk: loser has not reached 91 when winner pegs out. Double skunk is commonly below 61 but is a house/tournament scoring convention.
  2. Muggins allows an opponent to claim missed points when called before the next scoring action. Use only if agreed.

Common house rules

  • Muggins
  • Best-of match scoring and skunks
  • 61-point short game
  • Three- or four-player deal rules
  • Exact finish required
RULE REFERENCESAmerican Cribbage Congress rules